| Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Vincent Athena
V.I.C.E. Comic Mischief
660
|
Posted - 2012.05.23 16:14:00 -
[1] - Quote
Will be liking the POS changes. Thanks.
Also, for future changes, here is a "story" for you:
When the user docks, all inventory windows are restored to the state (size, screen position, and category displayed) they had when the user last was in station. If this is not possible (category not available at a new location) the window will temporary default to "Item hangar".
When the user undocks, all inventory windows are restored to the state (size, screen position, and category displayed) they had when the user last was in space. If this is not possible (category not available with a new ship) the window will temporary default to "cargo hold".
Much better would be if these remembered window states were specific to each station and ship. So, for example, docking at a station where there is a corp hangar the game would remember that at that station 2 inventory windows were open last time I was there: Item hangar and corp hangar. At my mission station the game remembers I want my item hangar, my ammo can and my ship cargo bay open, and so on.
(You may wonder why I would want both a ship cargo bay and an ammo can open. Its so I can see how much of what I need to move and be able to do the move. I see I need 1000 antimatter; drag it over. 500 Thorium; drag it over... etc.) http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:50:00 -
[2] - Quote
CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING.
Looking at a Goon POS will become very very painful. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:54:00 -
[3] - Quote
Scaugh wrote:Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in. Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there. Faster and easier to move items my AR$E.. Sigh........
CCP, another story for you: When the mouse is hovered over an item on the inventory tree, the timer for switching the window is not started until the mouse button is released. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:59:00 -
[4] - Quote
Scrapyard Bob wrote: My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
Well, maybe with the orca you can just use the tree instead of tabs. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
665
|
Posted - 2012.05.24 20:22:00 -
[5] - Quote
Fabulousli Obvious wrote:Fareldon wrote:You Can't polish a Turd !!  CCP Soundwave wrote:Hey guys We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. Although I'm sure someone, somewhere, has indeed tried.
And succeeded. Google images: Mythbusters Polish poop http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
665
|
Posted - 2012.05.24 20:33:00 -
[6] - Quote
Par'Gellen wrote:Rammix wrote:Those who feel themselves comfortable usually are not interested to write anything here. Who are those 8 people?
At least 10 of those 8 people are in my alliance, and Ive only heard from 15--20 of them on the subject. May have said they at first thought it was horrid, then learned how to use it, set up filters, and now think its wonderful. Ive found filters can replace sorting into cans in many cases. http://vincentoneve.wordpress.com/ |
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